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Jun 22, 2020 At WWDC 2020, Apple announced a special Mac Mini that’s powered by its own A12Z processor. The machine will help developers prepare their apps. Connect your device to your Mac. You can connect your device using a USB or USB-C cable or using a Wi-Fi connection. To turn on Wi-Fi syncing, see Sync content between your Mac and iPhone or iPad over Wi-Fi. In the Finder on your Mac, select the device in the Finder sidebar. Select General in the button bar. Click Restore Backup. Dec 08, 2016 To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
The transition to Apple Silicon has been long coming and developers are finally able to start adapting their apps for ARM-based Macs. A new Mac running Apple Silicon will launch in 2020, with the entire line expected to be transitioned within 2 years. Between virtualization software and live-app translation of Intel-based apps, Apple has developers and consumers covered. The company plans on supporting their Intel Macs for the next few years, but it is clear that custom ARM silicon is the future for Mac.
● Developer Quick Start Program
● Developer Transition Kit
● All Apple apps already run natively
● All iPad and iPhone apps will run natively
● macOS Big Sur works on Intel and ARM
● Thunderbolt is still supported
● Rosetta 2, Universal 2, and Virtualization
● First Mac with custom silicon ships in 2020
● Entire transition will take 2 years
● Developer Transition Kit
● All Apple apps already run natively
● All iPad and iPhone apps will run natively
● macOS Big Sur works on Intel and ARM
● Thunderbolt is still supported
● Rosetta 2, Universal 2, and Virtualization
● First Mac with custom silicon ships in 2020
● Entire transition will take 2 years
Apple Silicon will let the company focus on performance and vertical integration across its platforms. The same annual advancements in speed and efficiency in iPhone and iPad chipsets can now benefit the Mac too.
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Following more than a decade of chip architecture experience gleaned from the iPhone and iPad, Apple has prepared the way for Apple Silicon on Mac with macOS Big Sur, Mac Catalyst, and several other developer platforms.
The first custom processors made by Apple were made out of necessity because Intel did not want to design chips for the iPhone. It was because of this that Apple was able to build its processors for the iPhone and ensure complete vertical integration with the software.
The A-series chips went on to become the most powerful and efficient mobile chipsets available, and Qualcomm and even Intel could not keep up.
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Apple has advanced GPU performance by 1000x on iPad Apple Silicon
During the 2020 WWDC, Apple boasted about successfully bringing 10 billion chips to devices through the years, and want to bring that expertise to Mac. They feel that they can hit the sweet spot between power consumption and performance by offering chips that can be very powerful while remaining very efficient.
Over the past decade of custom chip building, Apple has been able to increase CPU performance by 100x and GPU performance by 1000x.
Apple also designed new system architectures and technologies to specifically take advantage of their system-on-chip design, like the Neural Engine for machine learning or the Secure Enclave for encryption. Combine those technologies with the existing software implementations like Metal and Swift, and Apple can utilize their custom chipsets far better than with Intel.
While Apple has made very powerful chipsets for the iPhone and iPad, those will not be used in their new Macs. There will be a specific system-on-a-chip architecture used for Macs and MacBooks when they finally launch.
No specs were offered, but the software shown during the keynote was running on an A12Z Bionic, which is used in the third-generation iPad Pro. The desktop-class processors are expected to be much more powerful when they launch later in 2020.
An Apple developer support document had a compatibility chart which made it seem as if the new Apple SIlicon Macs would not support discrete or external GPUs. Combined with Apple's statement about not underestimating their own GPU it seems probable that third-party GPU support may not be coming to future Macs.
Apple has clarified that the Thunderbolt spec will return with its custom silicon Macs.
'Over a decade ago, Apple partnered with Intel to design and develop Thunderbolt, and today our customers enjoy the speed and flexibility it brings to every Mac,' the company said. 'We remain committed to the future of Thunderbolt and will support it in Macs with Apple silicon.'
Well known Apple analyst Ming-Chi Kuo has reported on multiple occasions that Macs with Apple Silicon will start shipping in late 2020. A report in July gave a little more detail.
- First model could be a 13.3-inch MacBook Pro in 4Q20
- Multiple MacBook models expected in 4Q20
- MacBook Air in 4Q20 or 1Q21
- 14-inch MacBook Pro 2Q21 or 3Q21
- 16-inch MacBook Pro with new design 2Q21 or 3Q21
The Developer Transition Kit will be a Mac Mini with an A12Z
Apple has provided a Developer Transition Kit that can be ordered by developers using the 'Universal App Quick Start Program.' The DTK is a Mac mini running on an A12Z with 16GB of RAM and 512GB of storage, and must be rented for $500 then later returned to Apple.
With this kit, devs can get started making apps run natively on macOS and Apple Silicon. However, the hardware is not all Apple has included to help with the process.
During WWDC, developers could attend virtual sessions or discuss issues with engineers within the forums and the Apple Developer app. Apple also provided day-one documentation on developing and testing Universal apps.
Any app built for iOS or iPadOS will run natively on the Apple Silicon Mac as well.
Universal 2, Rosetta 2, and Virtualization software will make the transition smooth
On macOS Big Sur, there are multiple applications built just for the transition. Apple called out three specific ones– Universal 2, Rosetta 2, and Virtualization.
Universal 2 is a universal binary that works on Intel and Apple Silicon-based Macs. With the same binary developers can make apps that work on both platforms.
Third-party developers like Microsoft and Adobe have already begun building apps to work on the new chipset. The WWDC demo showed the new apps running easily even while editing 4K video live.
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As Rosetta allowed PowerPC apps to run on Intel Macs, Rosetta 2 is fulfilling the same role to allow Intel apps to run on the new architecture.
Instead of a 'just in time' (JIT) process that the original Rosetta used, Rosetta 2 does the heavy lifting on installation with the translation of the code, front-loading the processing load. Code in third-party browsers executing Java and similar other technologies are still using JIT technologies for execution.
As demonstrated at WWDC, Rosetta 2 is powerful enough to run some games built for Intel without major issues.
Virtualization software will also run on Apple Silicon Macs, but the extent of what and how is not fully known yet. Apple has demonstrated Linux use through virtualization apps like Parallels desktop.
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Users who need Windows on their Mac may be left out of the transition, as Apple made no mention of the platform during the presentation nor BootCamp.
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Apple mentioned that other platforms like Docker will also work on Apple Silicon and devs will be able to take full advantage of the software.